Examlex
Computers process information (output) into data (input).
Aversive Event
An unpleasant or noxious stimulus that an organism seeks to avoid or escape, often used in aversive conditioning.
Matching Law
A principle stating that the proportion of responses on a particular schedule matches the proportion of reinforcements obtained on that schedule.
Maximizing Law
The principle that organisms will choose behaviors that maximize rewards and minimize penalties under conditions of uncertainty.
Blisspoint
The optimal level of satisfaction or happiness an individual achieves from a specific action or set of circumstances, often used in consumer behavior studies.
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