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____ Refers to the Electronic and Mechanical Parts of the Computer

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____ refers to the electronic and mechanical parts of the computer.


Definitions:

Behavioral Learning

The process of acquiring new behaviors or changing existing ones through reinforcement or punishment.

Cue

A cue is a signal or stimulus that influences a person's behavior or actions, often utilized in advertising or product design to trigger consumer response.

Stimulus

Something that incites or provokes a physiological or psychological action or response.

Cue

A signal or prompt that induces a person to act or respond in a certain way, often used in behavior studies, marketing, and psychological contexts.

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