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Figure 17-2. Hector and Bart are roommates. On a particular day, their apartment needs to be cleaned. Each person has to decide whether to take part in cleaning. At the end of the day, either the apartment will be completely clean (if one or both roommates take part in cleaning) , or it will remain dirty (if neither roommate cleans) . With happiness measured on a scale of 1 (very unhappy) to 10 (very happy) , the possible outcomes are as follows:
-Refer to Figure 17-2.The possible outcome in which both Hector and Bart clean is analogous to which of the following outcomes of the duopoly game?
Positive Reinforcement
A process in which presenting a stimulus following a behavior increases the likelihood of the behavior occurring again.
Stimulus
A stimulus is anything in the environment that one can respond to.
Behavior
The range of actions and mannerisms made by individuals, organisms, systems, or artificial entities in conjunction with themselves or their environment.
Frequency
The rate at which a vibration occurs that constitutes a wave, either in a material (as in sound waves), or in an electromagnetic field (as in radio waves and light).
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