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When Graham prints copies from the computer in the computer classroom, the paper keeps jamming in the machine. He takes the paper out of the paper tray, fans it, and then flips it over, so the other side of the paper feeds first. This is the way he solves similar problems on the photocopy machine at the office where he works. In this case, Graham's method of solving the problem is consistent with the problem-solving heuristic known as
Motor Skills
Abilities required to execute physical actions, which include both fine motor skills (small movements, like holding a pencil) and gross motor skills (larger movements, like walking).
Finger Movements
The motions or actions executed by the fingers, often requiring fine motor skills.
Screen Time
The amount of time spent using devices with screens such as smartphones, computers, televisions, and tablets, often of concern in discussions of mental and physical health.
Intellectual Growth
The development and maturation of cognitive abilities and functions such as thinking, problem-solving, and decision-making.
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