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Having fewer customers in business markets in comparison with consumer markets:
Virtual Reality
A simulated experience created with technology, allowing users to interact within a three-dimensional environment, often used for training, education, and entertainment.
Virtual Worlds
Computer-based simulated environments where users can interact with a computer-generated environment and other users.
Technology-based Training
Education or training programs that utilize technological tools and platforms to facilitate learning and skill development.
Self-paced Online
Learning programs that allow individuals to control the pace and timing of their own learning, typically delivered through online platforms.
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