Examlex
With P2P architecture, there are more potential bottlenecks and points of failure.
Marginal Cost
The expense required to create one more unit of a product or service.
Nash Equilibrium
A concept in game theory where no player can benefit by changing strategies while the other players' strategies remain unchanged.
Game
A strategic interaction among players, where each one makes decisions by considering the potential choices and outcomes of others.
Rival
A good whose consumption by one person diminishes the quantity or quality available for consumption by others.
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