Examlex
When you define methods of a class, you are defining its behaviors, in terms of what kinds of things it can do.
Q11: Placing the two plus symbols (++) before
Q14: _ makes a variable temporarily behave as
Q19: What type of misfire could cause immediate
Q33: Probably the most commonly used control for
Q34: A(n) _ is a collection of one
Q42: int [ ] anArray = new int
Q45: The _ property for the form can
Q46: The _ method will convert a string
Q61: Using the object-oriented approach, a(n) _ is a
Q69: When two or more arrays have a