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To Define an Error Handler, You Need to First Identify

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To define an error handler, you need to first identify a statement within your Ruby program where you think an error may be able to occur, then precede it with the start keyword.


Definitions:

Animations

dynamic visuals or sequences of images that create the illusion of motion used in multimedia, games, and user interfaces to enhance user experience.

Tables

Structured arrangements of data, typically in rows and columns, that organize and display information in a clear and accessible manner.

Queries

In computing, questions or requests for information from a database, typically written in SQL (Structured Query Language).

Forms

User interface components that collect input from the user for processing or storage.

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