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Try/Catch Structure
A programming construct used to handle exceptions, where potential errors are tried, and caught if an error occurs.
Try/Catch
A construct in various programming languages designed to handle exceptions by testing a block of code (try) and catching errors (catch) to prevent program crash.
JList GUI
A component in the Java Swing library that displays a list of objects enabling the user to select one or more items visually.
ActionStateChanged
An event listener in Java programming that responds to changes in the state of an action or component.
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