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The cost ( c ) of playing an online computer game for a time ( t ) in hours is given by the equation c = 3 t + 5. Label the horizontal axis t and the vertical axis c , and graph the equation for nonnegative values of t .
Skeptical Audience
A group of people who are inclined to question or doubt the information presented to them.
Persuasive Techniques
Strategies used in communication to influence the attitudes, beliefs, or behaviors of others.
Credibility
The quality of being trusted and believed in, often based on a reputation for honesty and integrity.
Marketing Messages
Communications aimed at consumers or audiences to inform, persuade, or remind about a product, service, or brand.
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