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A Company Has Developed a Mobile Game

question 603

Multiple Choice

A company has developed a mobile game. The backend for the game runs on several virtual machines located in an on-premises data center. The business logic is exposed using a REST API with multiple functions. Player session data is stored in central file storage. Backend services use different API keys for throttling and to distinguish between live and test traffic. The load on the game backend varies throughout the day. During peak hours, the server capacity is not sufficient. There are also latency issues when fetching player session data. Management has asked a solutions architect to present a cloud architecture that can handle the game's varying load and provide low-latency data access. The API model should not be changed. Which solution meets these requirements?


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