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Only Create Behavioral State Machine for "Complex" Objects

question 83

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Only create behavioral state machine for "complex" objects.


Definitions:

Attribution

The process of assigning a cause to our own behavior, and that of others.

Causal Attributions

The process by which individuals explain the causes of behavior and events, attributing them to internal dispositions or to external situations.

Personal Factors

Individual characteristics that influence behavior and attitudes, including personality traits, values, and personal experiences.

Environmental Factors

External elements, including geographical, biological, and socio-economic conditions that can impact behavior, health, and development.

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