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Studies by Bushman and Gibson (2011), in Which Participants Played

question 54

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Studies by Bushman and Gibson (2011) , in which participants played a violent or non-violent video game and were tested for aggression next day, found that those who played the violent game:


Definitions:

Win-Lose Strategy

A competitive strategy where one party's gain is perceived to be at the other’s expense, common in zero-sum situations.

Time

A measurable period during which actions, processes, or conditions exist or take place.

Limited Period

A specific timeframe with defined beginning and end points.

Integrative Negotiations

A negotiation strategy focused on creating mutually beneficial agreements by maximizing value for all parties involved.

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