Examlex
Consider the following code:
import javafx.scene.control.*;
import javafx.scene.layout.*;
public class BoardGame extends BorderPane
{
private Button one, two;
private HBox bottomBox;
private Label topLabel;
public BoardGame( )
{
// you are coding inside the BoardGame constructor
Assuming that the four previous steps have already taken place, add the buttons one and two to bottomBox. To add nodes to an HBox, we must first retrieve its children by calling its getChildren method, then call addAll, passing the list of nodes to add. These two methods have the following API:
In Class Pane (superclass of HBox): ObservableList
In Class ObservableList: boolean addAll( E... elements )
After Update
An event triggered in software applications (like databases) after a record or field has been updated.
Table Event
An action or occurrence within a database table that triggers specific responses or functions.
Data Macro
A feature in database management systems used to automate tasks, such as updating or validating data when it is entered or changed.
Table Events
In database and programming contexts, actions or triggers related to operations on data tables, such as insert, update, or delete actions.
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