Examlex
Nonverbal cues cannot be used in digital communication.
Bystander Effect
The bystander effect is a social psychological phenomenon in which individuals are less likely to offer help to a victim when other people are present, often due to a diffusion of responsibility.
Violent Video Games
Digital games that involve and often glorify physical violence, sometimes sparking controversy over potential impacts on behavior.
Angry Feelings
Emotional states characterized by antagonism towards someone or something you feel has deliberately done you wrong.
Real World
Refers to the actual physical world and life, as opposed to hypothetical scenarios, simulations, or virtual environments.
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