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At the event horizon, time stops.
Make-Believe Game
A type of play involving pretend or imaginative scenarios, often with specific roles assumed by the players.
Objective Side
Refers to the aspects of a situation or problem that are measurable, observable, and independent of individual subjective judgments.
Childhood Socialization
The process by which children learn and adopt the norms, values, behaviors, and social skills appropriate to their society.
Cognitive Organization
Refers to the way in which people mentally process and organize information from their environment.
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