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Marissa is learning to make soup.She is not sure how high the flame on the burner should be in order to cook it properly.On her first attempt,she uses such a low flame that the soup is not done in time for dinner.The next time,she uses a high flame,and the soup boils over.Finally,she uses a flame that is just high enough.Marissa's experience is analogous to the relationship between:
Socio-integrative Design
An approach in design that focuses on fostering social integration and interaction among users.
Habitability Scaping
The practice of designing or modifying environments to make them more livable and conducive to human activities.
Placemaking
An approach to the planning, design, and management of public spaces that promotes people's health, happiness, and well-being by fostering vibrant, livable communities.
Supportive Design
The creation of environments, products, or services that support and enhance the well-being of users or residents.
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