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One Type of Reward Is to Give Yourself Time for a Fun

question 3

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One type of reward is to give yourself time for a fun activity after completing an academic task. If you work on the academic task for 45 minutes, how much time should you allot for the fun activity?


Definitions:

Difficult Customer

A customer who presents challenges or issues that are beyond typical expectations due to their demands, behavior, or needs.

Implicit Learning

The process of learning complex information in an incidental manner, without awareness of what has been learned.

Informal Learning

Learning that occurs outside formal educational institutions, typically through everyday activities, experiences, and observations.

Modeling

Learning a skill by observing another person perform the skill; considered a form of social learning because it is learned in the presence of others.

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