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Referencing EXtreme Programming and Its Planning Game,Development Is Represented by Those

question 9

True/False

Referencing eXtreme Programming and its Planning Game,Development is represented by those actually designing and constructing the system.


Definitions:

Affective Domain

refers to the area of learning that involves feelings, emotions, attitudes, and values.

Bloom's Domains

The categorization of educational objectives by cognitive, affective, and psychomotor domains, as proposed by Benjamin Bloom, to guide instructional design and assessment.

Behaviourist Theory

A theory in psychology which states that all behaviors are learned through interaction with the environment, emphasizing external behaviors over internal thoughts.

Teaching Strategies

A range of methods or approaches used by educators to facilitate learning and improve student outcomes.

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