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In Programming, an Object Is a Physical Device

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True/False

In programming, an object is a physical device.


Definitions:

Simple Random Sampling

A sampling method where each member of the population has an equal chance of being selected.

Expected Forms

Standardized or anticipated documents, procedures, or formats within a system or process.

Common Tendencies

The usual or frequent patterns of behavior, thought, or feeling in a group or context.

Internet-based Research

Research conducted using the internet as a primary source of data collection or as the medium for conducting studies, including surveys and experiments.

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