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An Example of Assistive Technology for the Purpose of Recreation

question 61

Essay

An example of assistive technology for the purpose of recreation and leisure is
A) Braille playing cards
B) Pencil grip
C) ReadingPen
D) Hearing aid


Definitions:

Preference

The act of favoring or choosing one option over others based on personal taste or desire.

Cognitive Development

The process by which individuals perceive, think, and gain understanding of their world through the interaction and influence of genetic and learned factors.

Psychologists

Professionals who study cognitive, emotional, and social processes and behavior by observing, interpreting, and recording how individuals relate to one another and their environments.

Jean Piaget

A Swiss psychologist known for his pioneering work in the field of developmental psychology, particularly for his theory of cognitive development in children.

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