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When people play video games, they are transmitting and receiving messages. The flow of messages between the device and the user is best characterized by which of the following terms?
Standard Hours Allowed
The time that should have been taken to complete the period’s output. It is computed by multiplying the actual number of units produced by the standard hours per unit.
Labour Rate Variance
The difference between the actual cost of labour per hour and the standard cost that was expected, multiplied by the total hours worked.
Variable Overhead Efficiency Variance
The difference between the actual variable overhead incurred and the expected variable overhead based on standard costs for the actual production achieved.
Actual Direct Labour Rate
The actual cost per hour paid to workers for their labor.
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