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When Planning to Use Cooperative Learning in a Lesson, Which

question 12

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When planning to use cooperative learning in a lesson, which of the following is not one of the three planning steps?


Definitions:

Report

An account or statement describing in detail an event, situation, or the like, usually as the result of observation, inquiry, etc.

Gaming

The act of playing video games, which can range from casual playing to competitive esports, involving various genres and platforms.

Cell Phone Policy

Guidelines or rules set by an organization regarding the use and management of cell phones by its members or employees.

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