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A Consumer Electronics Company, After Three Months of the Launch

question 45

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A consumer electronics company, after three months of the launch of 5 new products in the market, arrived at the following results:
A consumer electronics company, after three months of the launch of 5 new products in the market, arrived at the following results:     a. Create a bubble chart where the market share is along the horizontal axis, the profit is on the vertical axis, and the size of the bubbles represents the cost. Format this chart for best presentation by adding axes labels and labelling each bubble with the product name. b. The manager of the company is interested in producing the product that increases the profit for a given level of market share and cost. From the bubble chart in part a, identify the product which needs to be produced in larger quantity. c. From the bubble chart in part a, now identify the product which needs to be produced in larger quantity taking into account both its market share and cost and that can increase the profit.
a. Create a bubble chart where the market share is along the horizontal axis, the profit is on the vertical axis, and the size of the bubbles represents the cost. Format this chart for best presentation by adding axes labels and labelling each bubble with the product name.
b. The manager of the company is interested in producing the product that increases the profit for a given level of market share and cost. From the bubble chart in part a, identify the product which needs to be produced in larger quantity.
c. From the bubble chart in part a, now identify the product which needs to be produced in larger quantity taking into account both its market share and cost and that can increase the profit.


Definitions:

Nonoverlapping Classes

Categories or groups in a classification system where each member of the population belongs to one and only one group, ensuring distinct boundaries.

Cumulative Frequency

The sum of a series of frequencies, calculated by adding each frequency from a frequency distribution table to the sum of its predecessors.

Upper Limit

The maximum value in a given set or the highest value that a variable can assume.

Class

In programming, a blueprint for creating objects that contains specific attributes and methods.

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