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Which of the following would be considered a predisposing factor for changing behavior?
Privacy Policy
A statement or legal document detailing how a company collects, uses, discloses, and manages a customer's data.
Digital Millennium Copyright Act
A U.S. law enacted in 1998 to address copyright issues that arise with the internet age, including copyright infringement online.
Anti-Cheating Code
Guidelines or software designed to prevent cheating or dishonesty, often used in academic settings or electronic gaming.
Gameplay Advantage
This refers to any factor within a game that gives a player an edge or superior position over others, often through skills, knowledge, or in-game resources.
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