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Exit, Voice, and Loyalty
Below is the Exit, Voice, and Loyalty game between the state and the citizen. Recall that E is the payoff that the citizen gets when she exits, L is the payoff that the state gets from retaining a loyal citizen, 0 is the payoff that the citizen gets from remaining loyal, and C is the cost that the citizen must pay for using voice.
Let E = 0.5, let L > 1, and let C = 0.25.
-What is the expected outcome of the game if you use these payoff values?
Low-Context Countries
Countries where communication is explicit, messages are direct, and social structures are less significant in conveying understanding.
Written Words
Text that has been recorded in some form, whether digitally or on a physical medium, allowing for communication, expression, and documentation.
Spoken Words
Verbal communication using language or sounds to convey messages or express thoughts.
Low-Context Cultures
Cultures where communication is direct, explicit, and relies less on context, background, and non-verbal cues for understanding.
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