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Exit, Voice, and Loyalty

question 14

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Exit, Voice, and Loyalty
Below is the Exit, Voice, and Loyalty game between the state and the citizen. Recall that E is the payoff that the citizen gets when she exits, L is the payoff that the state gets from retaining a loyal citizen, 0 is the payoff that the citizen gets from remaining loyal, and C is the cost that the citizen must pay for using voice.
Let E = 0.5, let L > 1, and let C = 0.25.
Exit, Voice, and Loyalty Below is the Exit, Voice, and Loyalty game between the state and the citizen. Recall that E is the payoff that the citizen gets when she exits, L is the payoff that the state gets from retaining a loyal citizen, 0 is the payoff that the citizen gets from remaining loyal, and C is the cost that the citizen must pay for using voice. Let E = 0.5, let L > 1, and let C = 0.25.    -What is the expected outcome of the game if you use these payoff values? A)  citizen uses voice, state responds B)  citizen uses voice, state responds, citizen exits C)  citizen exits D)  citizen remains loyal E)  citizen uses voice, state ignores.
-What is the expected outcome of the game if you use these payoff values?


Definitions:

Classical Conditioning

A learning process that occurs when two stimuli are repeatedly paired; a response that is initially elicited by the second stimulus is eventually elicited by the first stimulus alone.

Priming

The process through which a detector or portion of the nervous system is prepared for an upcoming input, making it easier for the participant to recognize that input.

Britney Spears

An American singer, songwriter, dancer, and actress who emerged as a prominent figure in popular music during the late 1990s and early 2000s.

Procedural

relates to the methods and processes used to perform tasks or operations in a systematic manner.

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