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Thomasson tells us that "In cases like these, then, what we have is new ontological kinds of art created, but not new ontological kinds of thing simpliciter [in or by itself] being created. Instead, a familiar kind of entity (a computer game or program) is introduced as art."
Empowerment
The process of increasing the capacity of individuals or groups to make choices and to transform those choices into desired actions and outcomes.
Service Provided
The assistance or work performed by a company for the benefit of its customers, can be tangible or intangible.
Customers
Individuals or entities that purchase goods or services from a business, essential for generating revenue and sustaining operations.
Customer Relationship Management
A strategy for managing an organization’s relationships and interactions with current and potential customers by using data analysis to study large amounts of information.
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