Examlex
Attentional cues are a set sequence of thoughts and actions that are done before the performance of key skills.
Item Events
Events that are fired in response to interaction with items in a GUI, such as selections or changes in state.
Graphics Object
In programming, an object that encapsulates methods for drawing shapes, text, and images to a display device or off-screen image.
drawOval
A method in the Java graphics class used to draw an oval shape based on specified dimensions and coordinates.
fillRect
In computer graphics, the "fillRect" method is used to draw and fill a rectangle with a specific color or pattern in a graphical user interface.
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