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A player in a game theoretic model is:
Poverty
A state of having insufficient financial resources or income to meet basic living needs such as food, shelter, and clothing.
Absolute Poverty
A condition characterized by the severe deprivation of basic human needs, including food, safe drinking water, health, shelter, and education.
Relative Poverty
The inability to secure goods and services required to live a life equal to working-class standards.
Working-Class Standards
Social and economic norms and expectations that define the lifestyle, values, and attitudes of the working class, a socio-economic group primarily engaged in manual labor.
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