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Fact Pattern 20-1
MicroManage is the fastest growing home-software producer in the country. In 2000, it sold 6% of all home software in the U.S., but in 2011, it sold 55% of all home software. A recent issue of Computer Universe said that MicroManage was "the most dominant and aggressive of all home-software developers." Home software is a small part of the entire software industry.
In 2011, MicroManage proposed a merger with Game Master, its main rival. Game Master was responsible for 10% of all home-software sales in 2010. MicroManage's president says that the combination of the firms will allow MicroManage to lower costs and pass the savings on to its customers.
The Department of Justice filed suit to stop this merger, claiming the combination would give monopoly power to the merged firm. Justice insists that consumers would lose in the end.
-Refer to Fact Pattern 20-1. Which antitrust statute specifically allows challenges of mergers?
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Mental representations or thoughts that arise in the mind, ranging from concepts, plans, opinions, to creative innovations.
Cultures
The ideas, customs, social behaviors, products, or ways of life of a particular society, group, place, or time.
Egalitarian Society
A society that promotes equality, where all members have equal rights and opportunities.
Social Differences
Variations among individuals and groups based on class, ethnicity, gender, age, and other social categories.
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