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A(n) _____ Is a Collection of Similar Objects with a Shared

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Short Answer

A(n) _____ is a collection of similar objects with a shared structure and behavior.


Definitions:

Gamification

The application of game-design elements and principles in non-game contexts to engage and motivate people to achieve their goals.

Mastery

A high level of skill or knowledge in a particular subject or activity.

Frequency Marketing

A marketing strategy designed to reward customer loyalty by providing benefits or rewards based on the frequency of purchase or engagement.

Behavioural Learning Theory

A theory that explains learning in terms of observable behaviors, emphasizing the effects of external stimuli on one's actions.

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