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Most earthquakes are a result of
Early Experience
Refers to the events, interactions, and learning that occur early in life, which can significantly influence an individual's development and future behavior.
Interactive Computer Games
Digital games that require active engagement and interaction from players, often involving tasks, challenges, or storytelling.
Aggressive Behavior
Actions or behaviors intended to cause harm or discomfort to others, often a response to perceived threats or frustration.
Violent Content
Media or material that depicts physical force intended to hurt, damage, or kill someone or something.
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