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A duopoly is
Partial Reinforcement
A conditioning schedule in which a reward is not administered every time the desired response is performed, leading to more resistant learned behavior.
Primary Reinforcement
A stimulus that satisfies basic survival needs and is inherently rewarding, such as food, water, or warmth, used in behavioral conditioning.
Negative Reinforcer
A stimulus whose removal or avoidance following a behavior increases the likelihood of that behavior occurring again in the future.
Conditioned Stimulus
A formerly neutral signal that, once it is linked with an unconditioned stimulus, ultimately evokes a conditioned response.
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