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Tit For Tat Strategy
A strategy in game theory where a participant replicates an opponent's previous action, whether cooperative or competitive.
Cheating
The act of behaving dishonestly or unfairly in order to gain an advantage, especially in a context like academic examinations or competitive sports.
Punishment
A process by which a behavior is followed by a consequence that decreases the likelihood of the behavior's occurrence in the future.
Prisoner's Dilemma
A standard example of a game analyzed in game theory that shows why two rational individuals might not cooperate, even if it appears that it is in their best interest to do so.
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