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Applications are computer programs used directly by users.
Reinforcer
A reinforcer is any stimulus that strengthens or increases the probability of a specific response or behavior by providing a desirable consequence or outcome.
Punisher
An unfavorable consequence or penalty intended to reduce the occurrence of an unwanted behavior.
Respondent Behavior
A behavior that occurs as an automatic response to some stimulus; typically used in the context of classical conditioning.
Automatic
Operating or occurring without conscious thought or intention, often as a reflex or habitual action.
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