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Most Colleges and Universities Have a Campus Activity Board That

question 67

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Most colleges and universities have a campus activity board that brings entertainers and special events to campuses.To locate and hire these entertainers,many campuses send their student activity board members to a national NACA (National Association of Campus Activities) convention.More than 100 entertainers,talent agencies,and companies that provide promotional services exhibit their products at these conventions in an area similar to a trade show.(Conference attendees call this the Marketplace. ) Approximately 20 entertainers are selected to present a short program (called a showcase) in which they demonstrate what they would do if hired to perform on campus.Many other entertainers have videos and CDs,which they hand out to student attendees.Only one or two members of any student group can set up a contractual agreement with an entertainer or his or her agency.Other student attendees provide input as to which entertainers best match the demographics of their institutions.
-Refer to College Entertainers.What does the Marketplace gives the entertainers and the agencies that represent entertainers opportunity to engage in?

Understand the importance and concept of replicability in scientific research.
Recognize the implications of non-replicable results and false claims in scientific studies.
Comprehend the principle of parsimony in explaining scientific phenomena.
Identify the significance of operational definitions in empirical research.

Definitions:

Culture-Performance Relationships

The dynamic interplay between the cultural norms and values within an organization and its performance outcomes.

Entrepreneurial Culture

An organizational environment that values innovation, risk-taking, and the pursuit of new business opportunities.

Job Security

The probability that an individual will retain their employment position without the risk of becoming unemployed.

Organizational Culture

The system of shared beliefs, values, customs, behaviors, and artifacts that the members of an organization use to cope with their world and with one another.

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