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The Three Parts of the Experiential Approach to Innovation Are

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The three parts of the experiential approach to innovation are design iterations, testing, and milestones.


Definitions:

Variable Interval

A reinforcement schedule where rewards are given after unpredictable time intervals, leading to moderate but steady response rates.

Fixed Interval

In operant conditioning, a schedule of reinforcement where the first response is rewarded only after a specified amount of time has elapsed.

Partial Reinforcement Effect

The typical outcome of a variable ratio of reinforcement in which a slow rate of initial learning is coupled with resistance to extinction.

Continuous Reinforcement

A learning process in which a behavior is rewarded every time it is exhibited, leading to rapid learning.

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