Examlex
The three parts of the experiential approach to innovation are design iterations, testing, and milestones.
Variable Interval
A reinforcement schedule where rewards are given after unpredictable time intervals, leading to moderate but steady response rates.
Fixed Interval
In operant conditioning, a schedule of reinforcement where the first response is rewarded only after a specified amount of time has elapsed.
Partial Reinforcement Effect
The typical outcome of a variable ratio of reinforcement in which a slow rate of initial learning is coupled with resistance to extinction.
Continuous Reinforcement
A learning process in which a behavior is rewarded every time it is exhibited, leading to rapid learning.
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