Examlex
Select below the band that is not one of the four frequency bands used in the 5 GHz range for wireless LANs:
Gamification Technology
The application of game-design elements and principles in non-game contexts to enhance user engagement, learning, or participation.
Data Traffic
The flow of data over a network, including the amount of data transmitted and received by users, devices, or applications.
Voice Traffic
The volume and quality of voice calls transmitted over a network, impacting network performance and user experience.
Mobile Technology
The technology used for cellular communication, including the hardware and software that enable mobile phones and other devices to function.
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