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Learned helplessness often causes the following three types of deficits:
Information Gatherer
An individual or tool that collects data or information from various sources for analysis, decision-making, or dissemination purposes.
Ergonomic Keyboard
A keyboard designed to minimize strain and discomfort, often featuring a layout that promotes natural hand, wrist, and arm positions.
Decision Makers
Individuals or entities that have the authority to make choices and establish policies or strategies.
Consumer Socialization
The process by which young people acquire skills, knowledge, and attitudes relevant to their functioning as consumers in the marketplace.
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