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In an exocentric environment of virtual reality (VR), users can interact with objects.
Cognitive Maps
Cognitive maps that allow people to navigate and comprehend their surrounding space.
Classical Conditioning
A training routine where two stimuli are continuously associated; the reaction, at outset evoked by the second stimulus, ultimately becomes evoked by the first stimulus solely.
Immediate Reinforcers
Rewards or consequences that immediately follow a behavior, significantly affecting the likelihood of the behavior occurring again.
Controlled Events
Situations or occurrences that are directly managed or governed by someone or something to ensure a desired outcome.
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