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Game-Based Assessments Focus on What the Learner Has Done Wrong

question 32

True/False

Game-based assessments focus on what the learner has done wrong rather than what the learner has done right.


Definitions:

Dynamic Environment

A situation or context that is constantly changing, often unpredictably, requiring flexibility and quick adaptation.

Competitive Pressures

The challenges and forces that businesses face from rivals in the market, pushing them to improve, innovate, and efficiently manage resources.

Information Technology

The use of computers, storage, networks, and other physical devices, infrastructure, and processes to create, process, store, secure, and exchange all forms of electronic data.

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