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How does playing multiple rounds of the prisoner's dilemma game,instead of just one,change the way the game is played?
Negative Emotions
Emotions that are generally perceived as undesirable, such as sadness, anger, and fear, and are often a response to undesirable experiences or thoughts.
Adaptation-level Phenomenon
The psychological experience of judging new stimuli and events based on past experiences or a baseline level of past stimuli.
Day-to-day Happiness
The experience of joy, contentment, or positive well-being, combined with a sense that one's life is good, meaningful, and worthwhile on a daily basis.
Money Buy Happiness
The debate concerning whether material wealth can significantly increase an individual's level of happiness or well-being.
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