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When We Create a Message Without Giving Much Thought to the Person

question 7

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When we create a message without giving much thought to the person who is listening, we are engaging in


Definitions:

Consumption Addiction

A behavioral condition where an individual becomes excessively preoccupied with purchasing and using goods or services.

Gambling

The act of wagering something of value on an event with an uncertain outcome, often involving risk in hope of gaining something of greater value.

Anticonsumption

The deliberate decision to reduce or reject the consumption of certain products or services based on personal values, environmental concerns, or ethical reasons.

Graffiti

Writing or drawings made on a wall or other surface, usually without permission and within public view.

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