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Anderson and Dill (2000) studied the effects of playing violent video games on white noise blasts in a laboratory study. In this study the type of video game was which of the following
Corporate Culture
The shared values, beliefs, and practices that shape the social and psychological environment of a business organization.
Core Value
Fundamental beliefs or guiding principles that dictate behavior and action within an organization.
Stakeholder Interests
The varying objectives, needs, and concerns that stakeholders have in relation to an organization's actions and performance.
Ethics Perspective
An approach to decision-making which evaluates actions in terms of moral values and principles.
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