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Multiple buying influence should be expected in
Customization
The process of modifying or tailoring a product, service, or system to meet specific requirements or preferences of a user or group of users.
Personalization
The customization of services or content to fit the individual preferences and needs of a user.
Synthetic Learning Environments
Engineered platforms or simulations that replicate real-world scenarios for the purpose of training and learning without the risk of real-world consequences.
Augmented Reality
An enhanced version of reality created by the use of technology to overlay digital information on an image of something being viewed through a device (such as a smartphone camera).
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