Examlex
A prototype is a smaller-scale representation or working model of the users' requirements or a proposed design for an information system.
Operant Conditioning
A method of learning that employs rewards and punishments for behavior, emphasizing the impact of consequences on future behavior.
Classical Conditioning
A learning process that occurs through associations between an environmental stimulus and a naturally occurring stimulus.
Unconditioned Stimulus
In classical conditioning, an unconditioned stimulus is something that naturally and automatically triggers a response without the need for prior learning.
Conditioned Stimulus
A previously neutral stimulus that, after becoming associated with an unconditioned stimulus, evokes a conditioned response.
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