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Client/server Technology Is the Physical and Logical Division Between User-Oriented

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Client/server technology is the physical and logical division between user-oriented application programs that are run at the client (user) level and the shared data that must be available through the server (i.e. separate computer containing a database that handles centrally shared activities.


Definitions:

Primacy Effect

The tendency to remember information at the beginning of a list better than the information that follows.

Recency Effect

The tendency to recall the last items in a sequence more readily than those in the middle.

Sensory Decay

The decline in the ability of a sensory system to detect or accurately interpret information over time or due to external factors.

Retrograde Amnesia

A loss of memory for experiences that occurred shortly before a loss of consciousness.

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