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Gargiulo Company, a 90% Owned Subsidiary of Posito Corporation, Sells

question 91

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Gargiulo Company, a 90% owned subsidiary of Posito Corporation, sells inventory to Posito at a 25% profit on selling price. The following data are available pertaining to intra-entity purchases. Gargiulo was acquired on January 1, 2012. 201220132014 Purchases by Posito $8,000$12,000$15,000 Ending inventory on Posito’s books 1,2004,0003,000\begin{array}{lrrr}&2012&2013&2014\\\text { Purchases by Posito } & \$ 8,000 & \$ 12,000 & \$ 15,000 \\\text { Ending inventory on Posito's books } & 1,200 & 4,000 & 3,000\end{array} Assume the equity method is used. The following data are available pertaining to Gargiulo's income and dividends. 201220132014 Gargiulo’s net income $70,000$85,000$94,000 Dividends paid by Gargiulo 10,00010,00015,000\begin{array} { l c c c } & \mathbf { 2 0 1 2 } & \mathbf { 2 0 1 3 } & \mathbf { 2 0 1 4 } \\\text { Gargiulo's net income } & \mathbf { \$ 7 0 , 0 0 0 } & \mathbf { \$ 8 5 , 0 0 0 } & \mathbf { \$ 9 4 , 0 0 0 } \\\text { Dividends paid by Gargiulo } & 10,000 & 10,000 & 15,000\end{array} Compute the non-controlling interest in Gargiulo's net income for 2014.

Distinguish between wholesalers who take title to merchandise and those who do not.
Recognize the specific wholesalers prevalent in various industries such as hardware, drug, and clothing.
Comprehend the role and functions of specialty merchandise wholesalers.
Understand the differences between merchant wholesalers, agents, and brokers in the distribution channel.

Definitions:

Intermittent Reinforcement

A conditioning schedule where reinforcements are given on a partial or unpredictable basis, significantly affecting learning and behavior persistence.

Continuous Reinforcement

Continuous reinforcement is a learning strategy where a desired behavior is rewarded every time it occurs, leading to quicker learning of the behavior.

Observable Behavior

Actions or conduct that can be seen and measured externally, as opposed to thoughts or feelings that cannot be directly observed.

Desirable

Qualities or features that are attractive or sought-after in various contexts, such as products, traits, or outcomes.

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