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According to symbolic learning theory,imagery works to improve performance because
Social Trap
Situations where individuals or groups engage in behaviors that are beneficial in the short term but detrimental in the long term, often leading to collective negative outcomes.
Simulation Game
A video game or computer game that replicates real-life activities, systems, or environments for training, research, or entertainment purposes.
Competitive Choice
The concept involves selecting alternatives based on a competitive framework where the best option is chosen through comparison and evaluation against others.
Mixed-motive
Refers to situations or games in which participants have both shared and conflicting interests with each other.
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