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Turn-taking
Violent Video Games
Video games that involve and often emphasize actions that cause harm or physical violence towards characters or other players.
Empathic
Referring to the capacity to understand and share the feelings or emotions of another person.
Behaviorism
A psychological perspective focusing on observable behaviors and the external stimuli that influence them, often disregarding internal states.
Conditioned Stimulus (CS)
In classical conditioning, a previously neutral stimulus that, after being associated with an unconditioned stimulus, elicits a conditioned response.
Q28: In early language development, any behaviors, such
Q30: Adolescents who are capable of inductive and
Q34: Which of the following most clearly demonstrates
Q37: According to Gould, around the age of
Q61: Denial and isolation, anger, bargaining, depression, and
Q63: Regarding speech and language processing by left-handers,
Q83: Jake is playing hide-and-seek with his mother.Jake
Q86: When Marcia was in high school, all
Q172: Harlow's finding that baby monkeys prefer a
Q175: Irene is withdrawn, emotionally stiff, and lacking